Daniel Banati
INDUSTRIAL TECHNICAL ARTIST PORTFOLIO
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INDUSTRIAL TECHNICAL ARTIST
Building real-time environments, interactions and technical workflows.
Technical Artist based in Gothenburg, working across Unreal Engine, Unity, Blender and procedural workflows.
SHOWREEL 2026
PORTFOLIO PROJECTS
PlanScape City Builder
Unreal Engine 5 · Blueprint
Airport Environment Controller
Unreal Engine 5 · UMG · Blueprint · Niagara
Harbour Truck Simulator
Unity · URP · C#
Sudden Summer Storm
Unreal Engine 5 · Substance 3D Designer
Dog Character Animation in Restaurant Scene
Blender
Trabant — Everyday Reimagined
Adobe Photoshop
Home
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